3rd Year Student at ISART DIGITAL

Mathis Coquard

Sound Designer & Composer

Crafting immersive soundscapes, interactive audio systems and emotionally-driven music for games and animation.

About

Audio for worlds that need to be felt.

I am a third-year student at ISART DIGITAL in Paris, specializing in sound design, interactive audio, music composition, game audio and audio integration.

My practice sits between cinematic emotion and playable systems: field recording, musical storytelling, adaptive layers, sound implementation and polished mixes. I am preparing for a creative career in the video game and animation industries, while looking for internships, freelance opportunities and professional collaborations.

Creative Toolkit

A focused workflow for designing, composing, integrating and mixing audio for interactive media.

  • Sound Design
  • Interactive Audio
  • Music Composition
  • Game Audio
  • Audio Integration
  • FMOD
  • Wwise
  • Reaper
  • Pro Tools
  • Godot
  • Recording
  • Mixing
Selected Projects

Case studies for games, animation and audio systems.

Selected work and placeholders showing how Mathis Coquard presents game audio, music composition and interactive sound systems.

Curses gameplay still

Sound Design / FMOD Implementation

Curses

A story-driven action-adventure where you explore an eerie world, speak to its mysterious inhabitants and confront enemies. Uncover the battles those spirits face with grief, help them move on by completing their quests and guide Calvin toward the end of his own journey.

FMOD Godot Field Recording
Stjerne key art

Composer / Mix

Stjerne

Play as a little girl in the wintry Copenhagen of 1850, searching for her grandmother in this reimagining of The Little Match Girl. Glide on air currents and use matches to survive the bitter cold.

Unity Music Sound Design
03

Sound Designer

Mechanical Rituals

Impact design, UI feedback and procedural textures for a stylized puzzle game environment.

Pro Tools Reaper Layering
Immersive Layout

A project page language built for audio storytelling.

For each final project, use a long-form case study: context, creative intention, references, implementation notes, gallery stills, embedded reels and a short production breakdown.

Audio Showcase

Music tracks, sound design reels and demo reels.

Last Time We Saw April

Music Composition - emotional original piece

It's been forever

Trailer Music - Curses

Endless Bloating

Sound Design / Music - experimental piece

Contact

Available for internships, freelance work and collaborations.

Send a message or connect through your professional platforms.