3rd Year Student at ISART DIGITAL

Mathis Coquard

Sound Designer & Composer

Crafting immersive soundscapes, interactive audio systems and emotionally-driven music for games and animation.

About

Audio for worlds that need to be felt.

I am a third-year student at ISART DIGITAL in Paris, specializing in sound design, interactive audio, music composition, game audio and audio integration.

My practice sits between cinematic emotion and playable systems: field recording, musical storytelling, adaptive layers, sound implementation and polished mixes. I am preparing for a creative career in the video game and animation industries, while looking for internships, freelance opportunities and professional collaborations.

Creative Toolkit

A focused workflow for designing, composing, integrating and mixing audio for interactive media.

  • Sound Design
  • Interactive Audio
  • Music Composition
  • Game Audio
  • Audio Integration
  • FMOD
  • Wwise
  • Reaper
  • Pro Tools
  • Unity
  • Godot
  • Recording
  • Mixing
Selected Projects

Case studies for games, animation and audio systems.

Selected work and placeholders showing how Mathis Coquard presents game audio, music composition and interactive sound systems.

01

Sound Design / FMOD Implementation

Echoes of the Hollow

A third-person exploration prototype with layered ambience, creature vocals and reactive music states.

FMOD Unity Field Recording
02

Composer / Mix

Paper Moon Sequence

An intimate orchestral cue for an animated short, moving from fragile piano motifs to warm strings.

Reaper Kontakt Mixing
03

Sound Designer

Mechanical Rituals

Impact design, UI feedback and procedural textures for a stylized puzzle game environment.

Pro Tools Reaper Layering
Immersive Layout

A project page language built for audio storytelling.

For each final project, use a long-form case study: context, creative intention, references, implementation notes, gallery stills, embedded reels and a short production breakdown.

Audio Showcase

Music tracks, sound design reels and demo reels.

Adaptive Exploration Theme

Music Composition - layered orchestral cue

Creature Movement Reel

Sound Design - organic textures and vocal layers

Interactive Audio Demo

FMOD / Unity - vertical remixing and state transitions

Contact

Available for internships, freelance work and collaborations.

Send a message or connect through your professional platforms.